"I think there comes a time when to maintain a high level of quality... the bottom line is you can't get burned out, and the source material can't always be the same," said God of War III director Stig Asmussen prior to the game's release. "I want God of War to be one of those games where if there are more God of Wars, we're seeing them spread out over time -- it's not like our studio's making a new God of War every two or three years or something like that, and then the series becomes irrelevant.
"I like the approach of, 'We just won't make Metroid for 10 years. Why do we have to keep making Metroid?' And then when it comes back, it's fresh and you remember why you loved that game so much. I think it would be good at this point to take that approach with God of War... For a trilogy, it's great. Let's put it to bed for awhile though."
From a creative standpoint that's admirable, though it's not necessarily a sentiment that Sony will share from a business point of view. Were a new God of War released next year, that would completely contradict what Asmussen was talking about, given that it would be a gap of just 30 months between it and God of War III.
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